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Danger lurks around every corner...

Danger lurks around every corner...

Wednesday, December 30, 2020

Update from inactivity [cross-post]

Man... it's been too long. 


It's way more than 8 months of inactivity here, but I've already made an update post earlier on the other blog. Just gonna cross-post it here:


Well this is just... bad.


EIGHT MONTHS + without a single post... it's almost as if I've completely forgotten about the blogs that I've had...


Last update was in April, and its even worse over at the other blog, with the last post on January 23rd. Why the long inactivity? What's the reason this time round?


A few things, actually... One: the unfortunate and 'unavoidable outcome' that has befallen on 2020 as a whole; leading to drastic changes in life... studies, work and whatnot. But it was actually reason number two that affected me more: shifting focus on some old, yet somewhat new experiences and hobbies.


Hell, even then it only lasted for a short while before something else took the reign...


Been at it since last year September, the earliest. Skill so far is not that great, and there's still a lot to learn and improve... so this means tonnes of practice and research. It's not video editing as I put that on hold since April to focus on this new thing... well, 'things' to be more specific; as its actually 2 of them at the very least.


All those months passed and I did have thoughts of updating the blogs, posts and also editing/uploading videos... but was hit with a combination of interest/focus on other things, followed by coping with enormous changes in life due to the state of the world in 2020 plus general laziness after getting invaded with waay too many assignments, projects and work.


In reality, the one thing that really screwed up my time was the abundance of work and changes that had happened lately... lots of sleepless nights and chasing deadlines... after all that ordeal, I just got tired and lazy... especially when there's like 2 different sets to worry about.


Now I took out some time from my schedule to give myself some free time, but its not that long though; only less that 2 weeks. Afterwards its back to endless assignments and work! Still adjusting to the new things that's been going on in my life; hopefully I can make Saturdays/Sundays free days next year, and not the mess that happened this year with too many nights staying up late and shit.


Sadly even with the 2 free weeks, I still have some work left to be done. Gonna shift those towards the weekend if I can for now.


Well... better late than never, I guess... and that's enough ranting for today I suppose.


But! There's some good news. I still have 3 videos from Acceleration of SUGURI 2 recorded back in March/April waiting to be edited and uploaded, plus some other games that I've recorded that can be posted here AND also the other blog. I think I can get at least one AoS2 and the other game posts before this year ends. Posts for the other blog might need to wait slightly longer though, but it will be plentiful soon, judging by the amount of zombie-like games recorded. Will be cross-posting this there, though.


Speaking of games... I think the World of Tanks stuff might be coming to a halt for now; my interest in the game has steadily been dropping off. Guess that means no more World of Tanks videos from now on. Like how Dead Frontier videos are no longer a thing in the other blog, too.


And I guess that's all that I wanted to type down as of now. Funny thing is, I was expecting this year to be the year that really change me... wasn't expecting all of this in the slightest....


So from that whole shebang of text, posts will be made here too... but much more later as I'll be posting all that I needed to on the other blog. Not to worry, though... there's a lot of videos recorded that were specifically zombie-themed games, and I specifically chose those types to be recorded just for this. I counted about 7 videos stocked up, while the rest is for the other blog... 


Been thinking about updating both blogs at the same time with the video editing/uploads and blog posts, but not sure how that will turn out. The only exception is posts like ones here as they're mostly around for updates.


Here's hoping I stick to my planned schedule, so that these 2 weeks will be smooth sailing...


-Lonesome Survivor-

Wednesday, January 23, 2019

Trial Run

Finally, some fresh content for this blog...

Been slowing down on playing any games as of late; pretty busy with school and work... but it's been the norm for me for every December and January for now, as those months are usually where work will start to pile up, or making preparations.

Things are easing up now, so I have some time to do the things I want. So I decided to play the Resident Evil 2 (2019) "One-Shot" Demo.

Now... I'm no stranger to the Resident Evil franchise, but I never really played much of the games they have to offer... even back when the original RE,RE2 and RE3 was around. I was more of a spectator, watching my older siblings or uncle playing the game. Same can be said for RE4.

Other than that, it's viewing parodies of Resident Evil at good ol' Newgrounds...

The only ones I did play however were Resident Evil 5 and 6. They were geared more towards action rather than survival/puzzle/horror. RE 5 was more tolerable than 6, as I HATED those Quick-Time Events. So much deaths...

Anyways, enough backstory... it's time to show the gameplay...


This would obviously be my first time trying out a Resident Evil game at it's most 'original form' as it can get, although the 2019 version of RE2 still has tons of changes/differences compared to the original.

Played this back in January 14th, but lacked any free time to publish the video to YouTube, or to make this post right here...

Well, things went pretty... horrible. Blind playthrough, and was playing this while I was extremely sleepy/tired, too... staying up till 4AM can do that.

And a quick check online seems to indicate that I missed out on a ton of stuff. Probably best if I didn't waste most of my time in the demo doing puzzles... but what's done is done.

And those dumb mistakes I've made while playing the demo... ugh...

I guess that'll be an indication that I'll probably suck at this... as I'm planning to play/buy the full game once it's released. Not sure about recording any gameplay of it, though. Maybe little bits of it here and there?

The only thing that similar to this [that I played before] was Dead Space. Back then, you could get it for free on Origin when it's "on the house". They don't do that anymore, though.

With only a couple of days away from it's release, it's gonna be a blast to play. Here's hoping that I don't do too terrible at the game...

-Lonesome Survivor-

Friday, November 30, 2018

2 Months Gone...

Ugh... it's been too long.

I'm just gonna go straight into it now; lack of updates for this blog as Dead Frontier 2 hasn't really been doing well about a month plus...

Lack of interesting updates in that game, and also the fact that Admin decided to shift focus back to Dead Frontier 3D instead of nurturing his new game kinda ruins it a lot for folks... of course, that ain't the only reason why it flopped.

Number of active players are dropping like flies, and it won't be long before it'll be a boneyard...

I don't really have any videos about DF2 planned, or even recorded in the past... unless ya count the various bugs I've found instead. Not sure if I want to record more videos for DF2, or try putting something else up in this here blog.

Well, I'll have time to think and plan about that once the finals blow over. Yes, been pretty busy lately... but once this is done, I should be able to have enough time to spread around in these various places that I've missed out on/neglected. So until then, stay tuned...

-Lonesome Survivor-

Sunday, September 30, 2018

The First Dead Frontier 2 Video!

Welp... supposed to get this done yesterday, but oh well...

Finally; the first ever Dead Frontier 2 video that I've recorded thus far. Pretty long, but that's because I chose the worst building to enter for my first time in DF2.


Worst way to die, period.

And now, the explanations...

So what took me +3 weeks to get just one video out? Well, turns out I ran into some "technical difficulties" when I finally had some free time to do the video edits/processing; the damn software ran into some errors that took me quite a handful of work to get it fixed.

See, I'm no longer using Windows Movie Maker for my edits... it's great, and provided me with the basics that I needed. But it also has a major drawback: constant crashing/lags and a significant drop in video quality once processed, no matter how much you adjust.

Been using another software, it's been a pleasure to use thus far.

It does hang/crash occasionally, but it at least it's not like... for every 30 minutes or so. Plus, I can do plenty of other stuff that I can't do over at WMM... it's just a massive upgrade for me.

Anyways, the problem that I ran into prevents me from even launching the software... so figuring out the problem is much more tougher there. Too many days spent doing nothing but searching for solutions online, making sure they're legit and not outdated.

I could just use WMM back again for video processing, but I'd rather not suffer through the pain I had from previous uses just for that.

Found the solution at last, but it requires adjusting some other software that the video editing software uses. No problem there...

...except that it broke plenty of other things instead. *sigh*

Well then, now we got a multitude of other software problems to handle. Plenty of re-installs and restarts later, everything seems to be working as intended. But that's not the end of it...

Nvidia decided to fuck up for some reason, preventing me from using it's 'record current game/program' feature. Then we got the computer's fan 'software problem' to fix as well...

These past two weeks has been a pain. I felt like a damn tech support, except I have questions, but I had to find the solutions myself and also fix them. At least everything's back to normal again... I hope.

Aaannd by then, it's already the 29th of September. Took about 3-4 hours to get this video processed, and was already late in the night [or early in the morning?] at 4 AM. Time to hold off the post till tomorrow, then...

And then here we are! Video processed, uploaded to YouTube, and blog post is done, with added rant at the end, too...

Well, all just in time before September ends. No need for anyone to wake me up for that [props if you get the reference!] There's still another two videos left, but I'm not sure I want to post them here, let alone process and upload them; they're just me going through the starting areas, doing simple missions.

Yeah, I think it's better if I upload something else instead... maybe boss fights. I've been leveling up pretty steadily since the video, so it could work out. Can't promise on whether they'll actually be done, though...

Wow, that's quite the wall-o-text I've got here... I think that's enough for now. Stay tuned for an update, but since the busy period's back, it'll probably be a while before another post drops...

-Lonesome Survivor-

Friday, September 7, 2018

Upcoming Dead Frontier 2 Video Batch

It's been about two days since the game's initial launch...

Figured I might as well put out some Dead Frontier 2 posts here... currently, I have 3 videos in waiting for process.

Two of them are just me exploring the starting areas' many buildings, while the last one is a rather huge one: an hour-long video of my first gameplay in Dead Frontier 2. That last one's gonna take hours to process, though.

The other two shouldn't take too long; about 8-13 minutes.

The game had a shaky launch, but at least it wasn't anything catastrophic... just minor hiccups that got fixed in less than a day.

Don't know when these videos will be done/put up, though. Hopefully not too long...

-Zombie Sniper-

Tuesday, September 4, 2018

Dead Frontier 2 Development Updates Recap: May - August

Welp... there's a lot to cover here, so let's get on it.

May 30th, 2018


Technically June, but whatever...

Dead Frontier 2's Early Access launch date was revealed, and it's on the 31st of August. AdminPwn wanted to release it sooner [July or possibly June] but decided against it. The game still required some more work before it can be released with acceptable quality.

And now, the Alpha Test. Testers will be picked from the Dead Frontier 2 Discord server, and it'll most likely be those that are somewhat active. The Alpha Test phase will begin around the middle of June.

Then there's the Dead Frontier 1 > Dead Frontier 2 Cosmetic Rewards. The rewards can be earned by reaching several milestones in the game, like getting a Dusk Enforcer if you have a maxed level DF1 account.

Looks slick; really captures the DE's look from DF1 quite well.

The most basic milestone rewards is the Nomad Armor set. You get the boots and gloves at level 20, the leg piece at level 50, the body piece at level 100 and the mask at level 200.

Not a bad looking set; will be seeing plenty of these during release.

So yeah... even those who didn't spend a dime in DF1 can earn something outta this. I have yet to reach a certain level which I've planned to get to for a long time, so maybe I'll make a small push towards it now...

...if I have the time, that is.

Plenty more screenshots of the rewards over at the Creaky Corpse blog post, linked below.

Gameplay Footage, Rewards, Release Day & More!

6th July, 2018


A trailer for the game has been created...

Admin was hard at work with the game during the last few weeks. Most of it was bug fixing and polishing up the game.

There were some features left to be implemented before Early Access arrives, just some non-essential items like support system, the DF1 reward system, name reservation and achievements. Closed Alpha Test would begin the next day.

He originally planned the EA version of the game to be 100% completed as of that date, and that he can place his focus on marketing and hyping the game up. But this wasn't achieved as he had stuff left to do, like bug fixes and responding to Alpha Test feedback.

Then we have some new screenshots, they look good as before.


More over at original post, so I recommend checking that out. Links below...

Official Trailer, New Screenshots and More

5th August, 2018


A 10-ish minute video of raw gameplay footage was posted, showing what many people people wanted to see.

Alpha Testing went well, and any problems, issues or bugs found/encountered was quickly taken care of.

About less than a month away from the game's release, and there's still stuff to be done. The game is still slated to be released on 31st August regardless.

DF1 > DF2 reward system is currently his main focus, and should be ready within a few days.

8th August, 2018


The rewards system was done, and now DF1 players can link their emails and receive milestone rewards.

It's mainly a set of instructions and additional info on how to set up the link, and also some important info about the link-up.

29th August, 2018


And here we are at the most recent update...

Basically, the game was pushed back to September 5th. Issues with the servers caused for some extra work needed to be done, and releasing the game either way on 31st August will be a very bad move. So in order to avoid disaster on launch day AND to properly set everything up again, the game will be delayed.

Most of the time was used to clear out as many bugs as he could find. He could rush and still make it to the promised launch date, but that'll be devastating to him and his game if things go south.

As he said, "Releasing on the 31st will probably mean super slow servers, tons of bugs that could lead to lots negative reviews. It's just not worth risking it."

So it ends there. There's about a day left before the game goes live, so there's that.

Pretty excited to see what's in store for us. I know there's plenty of DF2 videos around already, but I prefer to experience everything first-hand. Don't wanna ruin the first few moments!

And that's all there is to it. Sorry if this post seems very... empty. It's currently 2:30 AM here, and I haven't really been getting regular sleep since I had a rather busy moment these past few days.

Nevertheless, I'm still waiting for the release of Dead Frontier 2. Should be a good one... I wonder if I should record some gameplay to be posted here? Maybe I'll think about it...

Until then, stay tuned. Here's to the release of DF2 soon!

-Zombie Sniper-

Monday, September 3, 2018

Dead Frontier 2 Development Updates Recap: February - May

Aaand we're back...

I'm already up to date with the current posts/updates for Dead Frontier 2 even before these recent posts, it's just that time wasn't on my side to make posts about them here. Nevertheless, I feel like taking a dive down the updates and posts so far from February till August. Now, let's take a trip down history...

Let's start from where we left off...

February 18th, 2018


It seems like there was an update just 8 days after my post, and it's about Dead Frontier 2's Steam Page going live.

AdminPwn then had to make a short gameplay video, as per Steam's requirements. You can check it out at the Creaky Corpse Blog, link below.

DF2 Gameplay Video, Steam Page & Release News

And here's the Steam page for Dead Frontier 2 below...

Dead Frontier 2 Steam Page

The release date was changed from April 2018 to July 2018, or somewhere close to that. As stated in my February 10th post; a delayed game to make it complete is better than a rushed mess, but we also can't be placing too many delays.

Not everyone is patient, and some are quick to flip out when even the slightest hiccup happens. Luckily, no one was angry about delays for a much completed/polished game.

Option B was chosen, which is to release a 'closed alpha test' in April and have a small group to test the game. We'll get back to this later in June...

Anyways, the game's got some progress done. Some improvements are: Active skills such as kicking/sneaking/dodging, Missions and NPC/boss systems were complete and the game's UI and menu designs has been finished.

Kicking is pretty useful to give yourself some breathing room if the zombies get too close, dodging is self-explanatory and sneaking is something I imagine working out like Fallout 3/NV/4 type sneaking mechanics.

March 30th, 2018


The most interesting update to the Dead Frontier 2 development blog; potato mode.

What is it? Well, it's basically the most basic graphic settings available in the game; disables most of the settings available. And lemme tell ya, that's a life-saver right there.

If I was still using my ol' craptop, the last option will come in useful...

I'm not even joking... throughout my years of living, the games I've used to play were pretty low-spec. Granted, I did play Fallout 3/NV on a freaking netbook once... but that's beside the point.

The point is that not everyone has a beefed-up supercomputer that can run everything at 60 FPS 4K. The laptop I'm using should be able to handle the game around Medium settings, but it's always nice to have a backup "basic" mode lying around.

Now, to the other set of news...

Servers. This is also a pleasant thing to see, now the servers used should be able to handle up to 20K [that's 20,000] players at launch.

But the best part about this update is multiple servers across the globe. No more will we have that damned "no-hit" lag which caused me to play Singleplayer Mode while playing DF3D. Servers located in North America, United Kingdom, Poland, South America and Singapore. That's quite a lot of coverage; missing only the Middle Eastern/African areas, Russia, China, Canada and of course, Australia.

Not sure if these other zones will have their own servers, but it'll probably be implemented only if the playerbase in said areas are quite big.

Work on the game is going well, as written by AdminPwn. There's only a handful of features missing from the game, and he plans to complete them by Summer. The missing features were Clan Systems, Competitions, Item-to-Item Trading, Outpost Attacks and Barricading.

So far his focus is on the game's core aspects; like looting, hunting zombies, missions, boss fights and level ups. This is to make the game as fun and engaging as possible on release.

And then we have some screenshots. The game's looking good as from previous screenshots...

I think the rain effects look amazing, same goes for the fire FXs.

A sneak-peak at the character screen; note the multiple characters you can have.

5th May, 2018



We're greeted to a sneak peak of a boss players might encounter out in the game; the Tendril.

These 'painfully fast' freaks are back again in DF2...

A DF3D enemy that's notorious for being a pain in the neck, along with Spiders due to it's speed and quick attacks. They also deal quite the damage, too...

And now the Tendril's here in DF2 as a boss. This is going to hurt...

Anyways...

Some changes in the plans; AdminPwn decided to launch the game as an 'Early Access' tittle on Steam, as he doesn't want to delay the game any further. The plan is to have an Alpha Testing period first to for bug-fixes/internal testing before rolling out the Early Access. The missing features from March 30th's post will be done later down the line.

I suppose this is okay, at least there's a closed Alpha Test before the Early Access release. Think of it as "Open Beta" for the Early Access that's free and not one of those DayZ types of 'Early Access'.

Then there's the Dead Frontier 2 Discord server that was set up to interact with players/fans better. I wanted to join in on this, but busy schedule kinda got in the way... plus, I don't really use Discord nowadays... unless I'm playing/chatting with friends.

And then there's some other development news: the amount of players in multiplayer instances was increased from 4 to 8, effectively doubling the amount. This is to make it feel more like an MMO rather than a co-op survival game.

There was also a sale at the one of the server companies' Singapore data-center, so Admin took the chance to get some extra servers. These new ones should help with the ping for folks over in Australia and East Asia.

Last but not least; some awesome concept art. There's quite a selection, but I'm gonna go ahead and pick just one that I fancy...

Looks like an early 'Reaper'... 

Check out the rest of the concept art over at the Creaky Corpse blog post, link below...

Dead Frontier 2: Tendril Boss, Concept Art & More!

And that's all for this post! There's still a bunch to cover, so stay tuned for that.

-Zombie Sniper-

Sunday, September 2, 2018

M.I. [FREAKIN] A!

Whoop-de-doo... it's been half a year without a post here!

Gezus; I've really been behind schedule... What was I doing during the last six months? Well, I've been updating the other blog somewhat scarcely as well... but most of my time went into school and work. It's been really getting in the way of my other blog's post schedules.

And just wait till it hits mid-September; I'll have to deal with a ton of work that'll probably get in the way of school... that ain't gonna be pretty.

I regret not posting much here, as there's plenty of updates that I've missed over the months. I was able to check them out because of the Dead Frontier newsletter and the occasional reddit/blog checkups, but I'd still like to cover them here on this ol' blog.

So this is just a small update to inform y'all that I didn't die or anything, just busy. Since I have some breathing room for this week, I might as well make use of them well before it runs out.

Expect a Dead Frontier 2 development update post soon!

-Zombie Sniper-

Saturday, February 10, 2018

2018's Late Post

Happy late 2018...

It's been about a month plus from New Years, and about 2 months plus since the last post on this blog. tons of shit to do...

Normally I'll be posting updates regarding Dead Frontier 2, but everything's been going pretty normal at the moment.

The posts on the Creaky Corpse blog reminds me of the ol' Dead Frontier 3D progression updates; lists that show what has been completed and not done/to be done yet... y'know, normal stuff.

It seems I'm not the only one hit with the 'January Rush' of 2018, as Admin also has been affected as well... the game has three roads it can choose to go because of IRL stuff to do. I would personally go for Option C as a game delayed to make it complete is better than a rushed mess. That said, delays can also affect a game... some may not be patient enough and may leave.

Option B is also a good choice, sorta like a 'Closed Beta' kinda thing. Smaller group of players to manage would make it better to get feedback compared to the 'Early Access' route of Option A. Those words are now as bad as 'Microtransactions' and 'Lootboxes' and will deter tons of people away, not to mention bring negativity towards the game's reputation.

But there seems to be early screenshots that we get to see... all of them are interiors, as Admin is concentrating on those first. A good decision, as that way we won't get the same problems that happened during the early DF3D days... took a long time to get interiors to arrive to the game for that one.

Anyways, the screenshots...

Note the crosshair.

So this is the first screenshot, and we can already see how the game's gonna look like. 'Over-the-shoulder' perspective; AKA 'Third Person' but much closer to the character. No more 'Bird's View' or 'Top-Down' perspectives here...

A dark, long corridor...

You can see how dark this game is gonna be, as the flashlight doesn't really light up that far. Plenty of surprises to be having in the buildings... the graphics also look current gen, but it won't be tasking your computer that much... maybe a little bit higher than Dead Frontier 3D, but will still be pretty good.

Somewhat of a close shot of the character.

I like the new effects this game will be having... really makes it stand out more. Player customization will be even more fleshed out than the previous game, and it'll all be a welcome addition for the players.

This isn't all of the screenshots... so if you want more of them, head over to the original post made at the Creaky Corpse blog.

Game's looking good, and by starting out with the Interiors, that means we won't have to worry about it coming down the line instead. More to show for the players = more variety and in turn less boredom.

And that's all there is for me. As always, checking out the official blog will give you more insight on the upcoming game, so it's a good idea to do so if you haven't been there yet. And with that, I'm taking my leave...

-Zombie Sniper-

Friday, November 10, 2017

An Actual Update For Dead Frontier!

Yep... thought things stagnated to a P2W wasteland over there...

Nah, I'm just kiddin', things in Dead Frontier are still asinine as it was when I left... which is bad. No, the actual update to Dead Frontier is not in the game itself BUT to a little post that appeared some time ago.

Heck, I only knew about this through a Dead Frontier Newsletter... I wouldn't have known about it otherwise if that wasn't the case.

So without anymore stalling, here's the following newsletter that I've received.

It's not that long, but it's also not the full announcement.

There's more in the message, but it's only a link to the actual announcement and the website to the upcoming game: Dead Frontier 2. [or more specific, Dead Frontier II]

Yeah, you read that right: Dead Frontier TWO. A second one, with the goal of making it less Pay-to-progress and more like the old Dead Frontier 2D [or known today as DF Classic]

Here's the links to the actual announcement, and also the website for Dead Frontier 2 if you're too lazy to type 'em down yourself...

Dead Frontier 2 Official Announcement

Dead Frontier 2

So, it seems like the game has been in development for quite some time now and is scheduled for release on April 2018, as it is "nearing completion".

The real eye-catching stuff is the features that will be available on launch, and I'll be going through them one-by-one.

"An all in one game client, nothing runs in the browser"


So, what this will be is that the whole game is run through just one place. No switching from the web browser "Outpost" using the soon-outdated Flash and to the actual game "Inner City" using whatever game engine AdminPwn is using for the new game [hopefully not Unity again, please!]


"No more P2W. Cosmetic and utility upgrades only (and still free to play)"


This. This here is the one that will fix about most of what's wrong with Dead Frontier nowadays. It's pretty self explanatory, really... no Uberkanone for decimating everything with ease for 1/3 of your bank's balance or some Wonderdrug for a small sum of Gazillion dollars.

"Cosmetics only" makes me worry as today's games have that section under LOOTBOXES. Let's hope that's not in the game... if it does end up in the game, at least implement it well.

"A brand new 4-player multiplayer system that focuses on player experience above all else."


Very reminiscent of the old Dead Frontier 2D. "No more glitched zombies" essentially means no more damage lag or not even registering and stuff like that. This is also backed up well with the introduction off...

"A lobby system, making it easy to find and create game instances"


Now we're really goin' down the ol' 2D route. The old lobby is back with a maximum of 4 players. I can see it now; Lobby Rooms with the names "loot" and "grind" will be back, with a new addition: "bosshunt".

"A totally new skill system, giving the player a meaningful way to improve their character with every level up"


This is very hard to know what exactly is "new and improved" in this section, but the only way we'll know more is by playing the game... or until an update post for Dead Frontier 2 appears down the line.

"Complex stats system giving almost endless build variety"


This just means that you can mix and match anything your little heart desires to make your own ideal Survivor. Won't know more until we get more updates on DF2.

"A more immersive over-the-shoulder camera angle"


Just simply put, third person-ish gameplay. This is somewhat mixed, as some will prefer the 'bird's view' or 'top-down view' of the past games, but I'm kinda looking forward to how it plays out. "PREPARE FOR JUMPSCARES!!!" is all I can say.

"Modern current gen graphics"


This puts my "Unity-phobia" at rest... a better looking game that doesn't look lazily made should indicate usage of more better game engines... at least I hope. IF it still uses Unity, then no fear... it's been proven over time that some games can look, feel and run great with the Unity engine... be it a 2D game or 3D.

"Procedural game world that re-generates daily, giving a far more replayable experience" 


Giving life to the Inner City? That is a good move, as it essentially makes it feel like an open world game. Making a game "more replayable" can indicate a good and a bad thing, though. The good being that players are much less susceptible to boredom quickly and the bad being far too many shit to do that it gets overwhelming.

"Realistic post-apocalyptic trading system with multiple markets, currencies and taxes" 


Hmm... more than one Marketplace or either different market for different services. And currently there's only two currencies in Dead Frontier; Cash [in-game currency] and Credits [Premium game currency]. So maybe they'll use more than just these two, like for example bottlecaps? 

"Taxes" doesn't sound good... but I'm guessing it's because of several different Outpost's rules? You are setting up business in a safe place after all, so it's like rent and stuff like that.

"Notice board for missions" 


This. This is also another that will fix current Dead Frontier's problems. A place where you can get missions is just a major improvement than the sudden "mission pop-up" we have now. Another classic from 2D returning, that's two now. Hopefully you can get more than just one mission, though.

"Upgradeable vehicles"


Whoa... now this is something new to DF2. This indicates vehicles that we can acquire and upgrade. I see this going both ways, though... like it's just a means to fast travel and upgrading vehicles lets you go further or something like that. Hopefully it ends up as an actual vehicle that you can control fully and not a "service" type niche.

"Upgradeable weapons"


Also new to DF2. Maybe it might work similarly to current DF's "master/godcarfted" items, but I think not. Instead, I think this indicates things like attachments for weapons. Silencers and scopes will finally work now, if that is implemented.

"Crafting system"


You all should know what this is by now. Again, it could also be a good and a bad thing. Looks like there's something else to add into the list of "what to loot"... I'm guessing this will have use under the "upgreadeable vehicles/weapons" section, maybe more!

And finally...

"True survival horror"


"not just mindless action!" indicates a shift back to the old 2D Dead Frontier, as that game has some form of "survival horror" feel to it. There's zero horror elements in Dead Frontier 3D, but lots of mindless action. That's three things that they decided to pick up from the old DF2D, and that is just good.

Like I said in one of the previous sections; prepare for jumpscares. Although I think it won't be everywhere until it gets annoying, though. Just those little "oh shit!" momments that you might have in the old 2D... a random zombie appearing in the same room you're in, just to name one instance.

And that's all there was about the features in the upcoming Dead Frontier 2... now back to other things...

Three ideas that the old 2D had, but they're missing another three: Outpost Attack [defense?], the old "points of interest" like the 'Original Crashed Helicopter' and 'Death Row' and the old enemies of 2D like Crows or even the Behemoth...

Now that was just one small section of the announcement. There's plenty more in there, but I'm just looking into some of the more important details.

Like under the FAQs section, there's mention of unique cosmetic rewards for several "milestones" reached in the current DF that will be given to players in DF2. Sad to say that out of all the milestones listed there, I'm only eligible for about 2 of them.

Some important things to note are that your current DF account name will be [or can be] reserved for DF2, so no one can steal or impersonate you [for whatever reason], but it'll probably under some transfer/reserve system that will go down before DF2 is released... and that the current DF won't be shut down and is not discontinued. In fact, it might even get updates down the road. and we all know how DF3D updates' go...

So DF3D gets to live on normally but DF2D gets to live on at half-life? I would prefer 2D back on, but that's way overdue.

Then there's also the story on how the idea for DF2 came about. It's worth the read, so I recommend doing so over there.

Overall, I'm somewhat excited because of some 2D idea implementations... but also wary about this whole thing as it might go bad. But one's thing for sure; I'm keeping my eyes on this until it fully releases.

And that's all for this post for now. It's been almost forever since I've last updated, but there's just not many I can do here as I've been mostly in World Of Tanks. In fact, I still have more than 6 videos and many other posts to make there. But with this sudden news of DF2 out, I'll at least be able to do something here once in a while. 

So, let's see how this goes, huh...

-Zombie Sniper-

Tuesday, May 16, 2017

Still not dead, at all...

Now that the other blog's post is done, time for an update on this blog...

Yeah... this ain't good for everyone.

This particular update is slightly different, as I have some important things to highlight...

First off, Dead Frontier related post will less likely be around anymore. Reason is because the game had no real updates... only "cash-grab" updates which are just new stuff to buy with real-life currency. Hell, the last update on the official Dead Frontier Blog was on May 11... of 2016.

Yeah, you read that right... OVER A YEAR.

But if there's little to no Dead Frontier posts here, then what will happen to this blog? Well, that's where the important part starts.

This blog will now be used for nearly any zombie-themed 'things'... like games and shit. I even talked about it over at the other blog... here's a little snippet of what it has.

From Panzer Fist's Gaming Blog:

I'm also thinking about putting up some other videos like 7 Days To Die or something like that... but planning to shift any zombie themed stuff to "T932's Dead Frontier Blog", as it's currently lacking any posts... 'cause y'know, Dead Frontier's starting to get even more stale with all the cash-grabbing updates only.

From that little quote, you can probably tell what it'll be used for now. Games like 7 Days To Die as mentioned above, even games like Dead Space can also be contributed to here as it can fit in this blog, too.

This way, no blog gets left to the dust like my first one has... how I miss those days...

Things probably will still be quite empty here as I have plenty to do over at the other blog... Metal Saga videos is an example, as I have to make room for my hard disk by the end of next week. There probably won't be any updates for weeks or even months here... maybe even a year plus, but rest assured, this blog won't be abandoned, scrapped or deleted.

I probably will have to scrounge up more zombie or horror themed games for this blog, or even play some old ones I've played through before...

Hell, maybe I'll even try to find another 'Dead Frontier type' game out there... but only time can tell.

Well that was short... but that's because most of the focus is on the other blog now. Once things settle down over there then I can begin researching for materials for this blog. Until then, it stays quiet for now.

"And thus, today marks the end of any Dead Frontier related posts... sad the game turned out the way it did now then it was in the past... you will always be remembered, Dead Frontier 2D."

So with that important update outta the way, I'll be going off now. Already 2:20 AM here and I still have stuff to do over at the other blog tomorrow...

-Zombie Sniper-

Thursday, September 15, 2016

Still not dead...

Hmm... been gone way to long, have we?

Well, there's a reason for that... already put up a post about it on my Gaming Blog, but I'll grab a bit of it from there and place it here.

From Panzer Fist's Gaming Blog:

Been working on the clock for way too many hours, and having too little hours for rest. I'd even consider staying in at my workplace because the moment I'd reach back home, I'll only have 2 hours... yes, TWO HOURS of free time before knocking off to bed... and that's only like 4 hours of sleep, not counting the 2 free hours... not to mention working on the weekends.

 From March till May, there wasn't that much interesting updates from Dead Frontier... but it seems that there's some stuff to talk about now that I'm back.

I haven't played Dead Frontier in a LONG TIME. Part of the reason will be explained in a post soon... possibly this coming weekend. I still have the other blog to manage with a post, but that once that's done then it's back to this blog... for a while.

I guess that's all for now. Stay tuned for this weekend's post...

-Zombie Sniper-

Sunday, March 6, 2016

Not dead...

Yep. Just don't really have much to report about Dead Frontier.

I guess my charm for this game is rapidly going away. Yeah, there's some important updates that the game had gone through, but it's really eye-catching as it's all high level/end game updates.

First, we got the Wasteland. Definitely inspired by some other game, I can tell ya that much. Filled with every monster you can think of that Dead Frontier has. Only for badasses with tons of guts or for those who want play the game with some challenge.

That's not all, as PvP is always on in the area. So it's pretty much free for all, but you are still okay with clan members as they can't hurt each other from the same clan.

Reminds me of the Wilderness from the old classic RuneScape...

Then, we have another end game/high tier update! The level cap has been increased to level 325 and you earn only ONE proficiency point, as let's face it: You get 105 points if you are level 220 and got to the level cap... somehow.

There could be more updates on the way, but so far this is what we get. Dusk gears also have been updated, which is a good thing.

Maybe the next future updates could focus more on the game itself to make it more... fun? So far it's been the usual since 3D started. Maybe it's just me and my nonsense ramblings again.

I guess that's all then. Very late to say happy 2016 for this blog, but whatever. It's just a post to let you know that this blog is not abandoned in any way... just inactive, for a looooooooooooong time. I'll be seeing y'all next time when this game updates again, but we can never know when that will arrive.

-Zombie Sniper-

Monday, September 28, 2015

Three Freakin' Months

Yup, that long.

Except this is the Dead Frontier Blog, so it's actually four months, not three.

It's been a long time, but it's good to be back once again. It's seems that everything is pretty much the same in Dea-

WAIT WUT?! An actual fuckin' update for Dead Frontier?!

I thought that day would never arrive again. Seriously.

But it's good that I'm wrong about it. It looks like there's going to be some new content that's going to be updated to the game sometime in the future. But now we can run the game at our desktops? I guess that's kinda of an improvement.

Aaaaand of course, the usual monthly Limited Edition weapons and armor. Can't be Dead Frontier without it.

Hmm... It also seems that the mighty Wraithkanone is available for purchase. But the price... my god.

No way on Earth or in Heaven or Hell or the Universe am I ever gonna fork out that much for a weapon. No. Fucking. Way. EVER.

It's also the unlimited ammo version. That gun costs around $800 [or more!] in my currency. That's just ridiculous. I mean, the other stuff were high costing but some were already boderline expensive. This one takes the whole damn cake... No, the whole damn bakery filled with cakes.

I guess after being away so long doesn't really change Dead Frontier that much. I estimate this game becoming dead in less than five years. Yes, somewhere below 2020. That'll truly take the 'Dead' from Dead Frontier.

Truth is, it's already started to suck midway through 3D DF era. Sad, but true for my case. Maybe most of it is due to the fact that I just like 2D DF more.

Anyways, I guess that was all the updates on Dead Frontier. It's great to be back, but damn it feels awful to see the death of Dead Frontier slowly coming true. I don't know when I'll be putting up the next post, but we'll see what I've got... same goes for Dead Frontier.

-Zombie Sniper-

Wednesday, May 27, 2015

Enjoying While It Lasts

--This post is carried over from "Panzer Fist's Gaming Blog"--

Hello everyone... It's been a long time.

Long time indeed, about more than 25 days without a single post... and I have a reason for it.

Remember that in my previous post, I've mention that I don't have time to run a clan because "I have some really important stuff coming up in my life that will take up at least 2 years tops"?

Well, that stuff actually starts tomorrow. Let's just say it's a 'must do' over here.

It'll be long and tiring, but you get to go back home every weekend.

Now this doesn't really interfere with me playing games, recording videos or posting on blogs. I've decided that it's time to change certain things in my life. Don't worry, nothing too major. I'll still be doing what I'll normally do, just not so much anymore.

With that in mind. I'll be gone starting from the 28th of May to... whenever it is I'll be back.

And as the title says: I've been spending my days doing the usual stuff, playing games.

Even on this last day, I've even gotten to enjoy a fresh new episode of my favorite anime, and even managed to play Armored Warfare. Today's the Early Access for Europe Servers at 6pm... which is a bad time, 'cause over here, it translates to exactly midnight. This is because I'm gonna need to be at the area tomorrow quite early and well-rested.

But since this is the last day for me, and technically the first AND last day for me to play Armored Warfare... I might as well sacrifice some hours for it.

...and also for the blog posts... and also for my favorite gem of an anime. 

So I guess that's it then. No videos on Armored Warfare though, for obvious reasons. I can give you the first hand experience, though. [sounds wrong] The game is good, but because I'm nowhere near Europe, it's up to 300+ ping. There's also a bug where the aiming is extremely sensitive in Sniper Mode. [or zoomed-in mode] Only played about five battles, but at least it's something... not nothing.

Sorry if this seems rushed, but it has to be... 'cause I really need to sleep now. I'll bid Adieu until then... and see ya'll soon.

Oh, and there's only new a new armor and two new weapons on sale... so I didn't really missed anything from Dead Frontier.

-Zombie Sniper-

Monday, April 6, 2015

Four Days of Eggs

It's been some time now.

Quick update: I'm not dead yet. Been playing the 2015 Easter Evisceration Event.

No recorded videos of it, sorry. Been busy hunting down Eggheads each day, trying to get as much as I can collect. My last Egg Hunt was on Monday, 'cause I can't be bothered to do it in the "early hours of Tuesday April 7th"...

If you don't know, the Easter Evisceration Event let's you hunt down a 'Special Infected' called the 'Egg Head'. By the name, they are zombies with giant eggs on their heads. They have the body of a Burned Male/Female Zombie and have a Yellow colored egg on their heads.

Has quite comparable health to the Burning Zombie, except that they explode on death. If you survive long enough from the tsunami of zombies coming in, you can loot the bodies to find an 'Easter Egg' among the chaos that is happening in the area.

The zombies themselves give quite a chunk of EXP. So if you're not into Egg Hunting, you can just get some extra Levels by just killing them over and over. I know I did in the last day.

Other stuff that happens on the event are Marketplace Item crashes/inflation, Double EXP [even for missions] eat egg shaped candies that give you damage boosts, lazing around in the chat for Egghead sightings, AFKing in Egghead zones while the others do the work, looting eggs or die trying and hoarding Easter Eggs for collection purposes... hoping that the price for these eggs will rise through the roofs a few months time.

Just too damn tired by then. So far the items you can get from these 'Easter Eggs' are in the list below.

List is arranged to the most rare to the most common.

Top Hat
475 Magnum
Alpha Bull
Nodachi
Easter Candy
-----
Candy
Teddy Bear
Doll

The line there separates between the good stuff and the occasional junk you might find.

These are what I've gotten from the numerous Easter Eggs I've opened. There's been some talk that you can get a Vulcan from it, but I don't believe those rumors.

Well, it's been a good Easter Event. I know they are pretty much recycled, but it's better than nothing I guess. Be seeing ya'll in the next post! [whenever that will be!]

-Zombie Sniper-

Thursday, March 12, 2015

Blog Changes

Hello everyone,

It's great to be back here! Although I've never been anywhere...

Anyways, I'm here to tell you guys about the small change that I've done to all of the blogs... that is bigger video screens.

The YouTube linked videos now are much bigger compared to the minuscule versions from the past. All it needs is a little post editing in the HTML. Seems that there's a TON of fancy stuff that can be edited in the blogs...and I know this ain't a new thing and yes, I sound like an old man...or hippy.

But, I only chose the ones that can benefit these blogs better, like bigger video screens for example.

This doesn't mean that there won't be anymore changes, and it certainly doesn't meant that I'm gonna add everything and anything. That'll be bland or in the second case, a clusterfuck.

Hope this small little adjustment benefits you people viewing the videos around here! Catch ya next time!

...soon hopefully.

-Zombie Sniper-

Monday, March 2, 2015

New Dead Frontier Video?

Very quick notice,

Dead Frontier video has been cancelled. Don't really feel like doing one right now, but I'll see if one will be made in the future... whenever that will be.

Reason? DF seems very stale nowadays. Barely any updates... AS IN REAL ACTUAL UPDATES, not "new weapons" or those bloody recycled events. Even last year's Christmas event was as boring as the others. Sorry.

Ah well, maybe the DF video will just be mission tips... like those old DF videos I have in my current YouTube account.

-Zombie Sniper-

Monday, January 26, 2015

Video Tests

Well now,

So far, I've tested with only two video recording software: FRAPS and Bandicam. Tested them in Dead Frontier and you can see the results below.

FRAPS:


Bandicam:


I guess these might be my only recording software I'll use. Bandicam for lengthy and more focused gameplay and FRAPS for quality, 'cause FRAPS always generate a big file. 800 MB per minute for FRAPS while only 150 MB for Bandicam.

The advantages of using FRAPS are crisp video footage, but drawbacks are big file size and affect your game/program a lot. When playing a game, you might get 30 FPS instead of the usual 60 FPS... so that's a big NO if you're recording... let's say a seriously competitive game like COD or WOT and if you have a weak computer.

Advantages of Bandicam are nearly unnoticeable effect it has on your frame rate and small size. Disadvantages are quite blurry recorded videos and sometimes minor stuttering while recording.

There's one more that I thought I'll give a try at, and that is Dxtory. It fuctions like Bandicam, with the unnoticeable frame drops and like FRAPS, with the crisp video footage.

Downsides are files that are almost as big as a FRAPS recorded video... and that it costs quite expensive, too... like 25 euros expensive? [so i've been told?]

But yeah, I guess that can be for another time. As of now it's these two.

"What about Hypercam?" you might ask? Lemme give you my answer:

NO.

Have a lot of bad memories with that one. Very poor video quality only makes it good for tutorial videos. You can see the results of using them in the older DF videos.

I guess that's it, then. Now I just need to make these DF videos and upload them to YouTube... whenever that is gonna be.

-Zombie Sniper-

Saturday, January 24, 2015

Another Quick Notice

A real quick note to point out here,

A World of Tanks video has been uploaded to my Gaming Blog ['New Gaming Blog' link at Links Section]

So #3 is done. That friend of mine I've mention in the last post? A link to his blog has been placed at the Links Section. ['Nagatochua']

If you're too lazy to scroll down to click it, links will be provided in this post.

Friend's Blog [Nagatochua]

New Gaming Blog

That's all now. #1 is partially done, so far for testing FRAPS and Bandicam.

See ya soon with the new Dead Frontier videos!

-Zombie Sniper-
Revolver - Working In Background Revolver