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Danger lurks around every corner...

Danger lurks around every corner...

Saturday, February 10, 2018

2018's Late Post

Happy late 2018...

It's been about a month plus from New Years, and about 2 months plus since the last post on this blog. tons of shit to do...

Normally I'll be posting updates regarding Dead Frontier 2, but everything's been going pretty normal at the moment.

The posts on the Creaky Corpse blog reminds me of the ol' Dead Frontier 3D progression updates; lists that show what has been completed and not done/to be done yet... y'know, normal stuff.

It seems I'm not the only one hit with the 'January Rush' of 2018, as Admin also has been affected as well... the game has three roads it can choose to go because of IRL stuff to do. I would personally go for Option C as a game delayed to make it complete is better than a rushed mess. That said, delays can also affect a game... some may not be patient enough and may leave.

Option B is also a good choice, sorta like a 'Closed Beta' kinda thing. Smaller group of players to manage would make it better to get feedback compared to the 'Early Access' route of Option A. Those words are now as bad as 'Microtransactions' and 'Lootboxes' and will deter tons of people away, not to mention bring negativity towards the game's reputation.

But there seems to be early screenshots that we get to see... all of them are interiors, as Admin is concentrating on those first. A good decision, as that way we won't get the same problems that happened during the early DF3D days... took a long time to get interiors to arrive to the game for that one.

Anyways, the screenshots...

Note the crosshair.

So this is the first screenshot, and we can already see how the game's gonna look like. 'Over-the-shoulder' perspective; AKA 'Third Person' but much closer to the character. No more 'Bird's View' or 'Top-Down' perspectives here...

A dark, long corridor...

You can see how dark this game is gonna be, as the flashlight doesn't really light up that far. Plenty of surprises to be having in the buildings... the graphics also look current gen, but it won't be tasking your computer that much... maybe a little bit higher than Dead Frontier 3D, but will still be pretty good.

Somewhat of a close shot of the character.

I like the new effects this game will be having... really makes it stand out more. Player customization will be even more fleshed out than the previous game, and it'll all be a welcome addition for the players.

This isn't all of the screenshots... so if you want more of them, head over to the original post made at the Creaky Corpse blog.

Game's looking good, and by starting out with the Interiors, that means we won't have to worry about it coming down the line instead. More to show for the players = more variety and in turn less boredom.

And that's all there is for me. As always, checking out the official blog will give you more insight on the upcoming game, so it's a good idea to do so if you haven't been there yet. And with that, I'm taking my leave...

-Zombie Sniper-

Friday, November 10, 2017

An Actual Update For Dead Frontier!

Yep... thought things stagnated to a P2W wasteland over there...

Nah, I'm just kiddin', things in Dead Frontier are still asinine as it was when I left... which is bad. No, the actual update to Dead Frontier is not in the game itself BUT to a little post that appeared some time ago.

Heck, I only knew about this through a Dead Frontier Newsletter... I wouldn't have known about it otherwise if that wasn't the case.

So without anymore stalling, here's the following newsletter that I've received.

It's not that long, but it's also not the full announcement.

There's more in the message, but it's only a link to the actual announcement and the website to the upcoming game: Dead Frontier 2. [or more specific, Dead Frontier II]

Yeah, you read that right: Dead Frontier TWO. A second one, with the goal of making it less Pay-to-progress and more like the old Dead Frontier 2D [or known today as DF Classic]

Here's the links to the actual announcement, and also the website for Dead Frontier 2 if you're too lazy to type 'em down yourself...

Dead Frontier 2 Official Announcement

Dead Frontier 2

So, it seems like the game has been in development for quite some time now and is scheduled for release on April 2018, as it is "nearing completion".

The real eye-catching stuff is the features that will be available on launch, and I'll be going through them one-by-one.

"An all in one game client, nothing runs in the browser"


So, what this will be is that the whole game is run through just one place. No switching from the web browser "Outpost" using the soon-outdated Flash and to the actual game "Inner City" using whatever game engine AdminPwn is using for the new game [hopefully not Unity again, please!]


"No more P2W. Cosmetic and utility upgrades only (and still free to play)"


This. This here is the one that will fix about most of what's wrong with Dead Frontier nowadays. It's pretty self explanatory, really... no Uberkanone for decimating everything with ease for 1/3 of your bank's balance or some Wonderdrug for a small sum of Gazillion dollars.

"Cosmetics only" makes me worry as today's games have that section under LOOTBOXES. Let's hope that's not in the game... if it does end up in the game, at least implement it well.

"A brand new 4-player multiplayer system that focuses on player experience above all else."


Very reminiscent of the old Dead Frontier 2D. "No more glitched zombies" essentially means no more damage lag or not even registering and stuff like that. This is also backed up well with the introduction off...

"A lobby system, making it easy to find and create game instances"


Now we're really goin' down the ol' 2D route. The old lobby is back with a maximum of 4 players. I can see it now; Lobby Rooms with the names "loot" and "grind" will be back, with a new addition: "bosshunt".

"A totally new skill system, giving the player a meaningful way to improve their character with every level up"


This is very hard to know what exactly is "new and improved" in this section, but the only way we'll know more is by playing the game... or until an update post for Dead Frontier 2 appears down the line.

"Complex stats system giving almost endless build variety"


This just means that you can mix and match anything your little heart desires to make your own ideal Survivor. Won't know more until we get more updates on DF2.

"A more immersive over-the-shoulder camera angle"


Just simply put, third person-ish gameplay. This is somewhat mixed, as some will prefer the 'bird's view' or 'top-down view' of the past games, but I'm kinda looking forward to how it plays out. "PREPARE FOR JUMPSCARES!!!" is all I can say.

"Modern current gen graphics"


This puts my "Unity-phobia" at rest... a better looking game that doesn't look lazily made should indicate usage of more better game engines... at least I hope. IF it still uses Unity, then no fear... it's been proven over time that some games can look, feel and run great with the Unity engine... be it a 2D game or 3D.

"Procedural game world that re-generates daily, giving a far more replayable experience" 


Giving life to the Inner City? That is a good move, as it essentially makes it feel like an open world game. Making a game "more replayable" can indicate a good and a bad thing, though. The good being that players are much less susceptible to boredom quickly and the bad being far too many shit to do that it gets overwhelming.

"Realistic post-apocalyptic trading system with multiple markets, currencies and taxes" 


Hmm... more than one Marketplace or either different market for different services. And currently there's only two currencies in Dead Frontier; Cash [in-game currency] and Credits [Premium game currency]. So maybe they'll use more than just these two, like for example bottlecaps? 

"Taxes" doesn't sound good... but I'm guessing it's because of several different Outpost's rules? You are setting up business in a safe place after all, so it's like rent and stuff like that.

"Notice board for missions" 


This. This is also another that will fix current Dead Frontier's problems. A place where you can get missions is just a major improvement than the sudden "mission pop-up" we have now. Another classic from 2D returning, that's two now. Hopefully you can get more than just one mission, though.

"Upgradeable vehicles"


Whoa... now this is something new to DF2. This indicates vehicles that we can acquire and upgrade. I see this going both ways, though... like it's just a means to fast travel and upgrading vehicles lets you go further or something like that. Hopefully it ends up as an actual vehicle that you can control fully and not a "service" type niche.

"Upgradeable weapons"


Also new to DF2. Maybe it might work similarly to current DF's "master/godcarfted" items, but I think not. Instead, I think this indicates things like attachments for weapons. Silencers and scopes will finally work now, if that is implemented.

"Crafting system"


You all should know what this is by now. Again, it could also be a good and a bad thing. Looks like there's something else to add into the list of "what to loot"... I'm guessing this will have use under the "upgreadeable vehicles/weapons" section, maybe more!

And finally...

"True survival horror"


"not just mindless action!" indicates a shift back to the old 2D Dead Frontier, as that game has some form of "survival horror" feel to it. There's zero horror elements in Dead Frontier 3D, but lots of mindless action. That's three things that they decided to pick up from the old DF2D, and that is just good.

Like I said in one of the previous sections; prepare for jumpscares. Although I think it won't be everywhere until it gets annoying, though. Just those little "oh shit!" momments that you might have in the old 2D... a random zombie appearing in the same room you're in, just to name one instance.

And that's all there was about the features in the upcoming Dead Frontier 2... now back to other things...

Three ideas that the old 2D had, but they're missing another three: Outpost Attack [defense?], the old "points of interest" like the 'Original Crashed Helicopter' and 'Death Row' and the old enemies of 2D like Crows or even the Behemoth...

Now that was just one small section of the announcement. There's plenty more in there, but I'm just looking into some of the more important details.

Like under the FAQs section, there's mention of unique cosmetic rewards for several "milestones" reached in the current DF that will be given to players in DF2. Sad to say that out of all the milestones listed there, I'm only eligible for about 2 of them.

Some important things to note are that your current DF account name will be [or can be] reserved for DF2, so no one can steal or impersonate you [for whatever reason], but it'll probably under some transfer/reserve system that will go down before DF2 is released... and that the current DF won't be shut down and is not discontinued. In fact, it might even get updates down the road. and we all know how DF3D updates' go...

So DF3D gets to live on normally but DF2D gets to live on at half-life? I would prefer 2D back on, but that's way overdue.

Then there's also the story on how the idea for DF2 came about. It's worth the read, so I recommend doing so over there.

Overall, I'm somewhat excited because of some 2D idea implementations... but also wary about this whole thing as it might go bad. But one's thing for sure; I'm keeping my eyes on this until it fully releases.

And that's all for this post for now. It's been almost forever since I've last updated, but there's just not many I can do here as I've been mostly in World Of Tanks. In fact, I still have more than 6 videos and many other posts to make there. But with this sudden news of DF2 out, I'll at least be able to do something here once in a while. 

So, let's see how this goes, huh...

-Zombie Sniper-

Tuesday, May 16, 2017

Still not dead, at all...

Now that the other blog's post is done, time for an update on this blog...

Yeah... this ain't good for everyone.

This particular update is slightly different, as I have some important things to highlight...

First off, Dead Frontier related post will less likely be around anymore. Reason is because the game had no real updates... only "cash-grab" updates which are just new stuff to buy with real-life currency. Hell, the last update on the official Dead Frontier Blog was on May 11... of 2016.

Yeah, you read that right... OVER A YEAR.

But if there's little to no Dead Frontier posts here, then what will happen to this blog? Well, that's where the important part starts.

This blog will now be used for nearly any zombie-themed 'things'... like games and shit. I even talked about it over at the other blog... here's a little snippet of what it has.

From Panzer Fist's Gaming Blog:

I'm also thinking about putting up some other videos like 7 Days To Die or something like that... but planning to shift any zombie themed stuff to "T932's Dead Frontier Blog", as it's currently lacking any posts... 'cause y'know, Dead Frontier's starting to get even more stale with all the cash-grabbing updates only.

From that little quote, you can probably tell what it'll be used for now. Games like 7 Days To Die as mentioned above, even games like Dead Space can also be contributed to here as it can fit in this blog, too.

This way, no blog gets left to the dust like my first one has... how I miss those days...

Things probably will still be quite empty here as I have plenty to do over at the other blog... Metal Saga videos is an example, as I have to make room for my hard disk by the end of next week. There probably won't be any updates for weeks or even months here... maybe even a year plus, but rest assured, this blog won't be abandoned, scrapped or deleted.

I probably will have to scrounge up more zombie or horror themed games for this blog, or even play some old ones I've played through before...

Hell, maybe I'll even try to find another 'Dead Frontier type' game out there... but only time can tell.

Well that was short... but that's because most of the focus is on the other blog now. Once things settle down over there then I can begin researching for materials for this blog. Until then, it stays quiet for now.

"And thus, today marks the end of any Dead Frontier related posts... sad the game turned out the way it did now then it was in the past... you will always be remembered, Dead Frontier 2D."

So with that important update outta the way, I'll be going off now. Already 2:20 AM here and I still have stuff to do over at the other blog tomorrow...

-Zombie Sniper-

Thursday, September 15, 2016

Still not dead...

Hmm... been gone way to long, have we?

Well, there's a reason for that... already put up a post about it on my Gaming Blog, but I'll grab a bit of it from there and place it here.

From Panzer Fist's Gaming Blog:

Been working on the clock for way too many hours, and having too little hours for rest. I'd even consider staying in at my workplace because the moment I'd reach back home, I'll only have 2 hours... yes, TWO HOURS of free time before knocking off to bed... and that's only like 4 hours of sleep, not counting the 2 free hours... not to mention working on the weekends.

 From March till May, there wasn't that much interesting updates from Dead Frontier... but it seems that there's some stuff to talk about now that I'm back.

I haven't played Dead Frontier in a LONG TIME. Part of the reason will be explained in a post soon... possibly this coming weekend. I still have the other blog to manage with a post, but that once that's done then it's back to this blog... for a while.

I guess that's all for now. Stay tuned for this weekend's post...

-Zombie Sniper-

Sunday, March 6, 2016

Not dead...

Yep. Just don't really have much to report about Dead Frontier.

I guess my charm for this game is rapidly going away. Yeah, there's some important updates that the game had gone through, but it's really eye-catching as it's all high level/end game updates.

First, we got the Wasteland. Definitely inspired by some other game, I can tell ya that much. Filled with every monster you can think of that Dead Frontier has. Only for badasses with tons of guts or for those who want play the game with some challenge.

That's not all, as PvP is always on in the area. So it's pretty much free for all, but you are still okay with clan members as they can't hurt each other from the same clan.

Reminds me of the Wilderness from the old classic RuneScape...

Then, we have another end game/high tier update! The level cap has been increased to level 325 and you earn only ONE proficiency point, as let's face it: You get 105 points if you are level 220 and got to the level cap... somehow.

There could be more updates on the way, but so far this is what we get. Dusk gears also have been updated, which is a good thing.

Maybe the next future updates could focus more on the game itself to make it more... fun? So far it's been the usual since 3D started. Maybe it's just me and my nonsense ramblings again.

I guess that's all then. Very late to say happy 2016 for this blog, but whatever. It's just a post to let you know that this blog is not abandoned in any way... just inactive, for a looooooooooooong time. I'll be seeing y'all next time when this game updates again, but we can never know when that will arrive.

-Zombie Sniper-

Monday, September 28, 2015

Three Freakin' Months

Yup, that long.

Except this is the Dead Frontier Blog, so it's actually four months, not three.

It's been a long time, but it's good to be back once again. It's seems that everything is pretty much the same in Dea-

WAIT WUT?! An actual fuckin' update for Dead Frontier?!

I thought that day would never arrive again. Seriously.

But it's good that I'm wrong about it. It looks like there's going to be some new content that's going to be updated to the game sometime in the future. But now we can run the game at our desktops? I guess that's kinda of an improvement.

Aaaaand of course, the usual monthly Limited Edition weapons and armor. Can't be Dead Frontier without it.

Hmm... It also seems that the mighty Wraithkanone is available for purchase. But the price... my god.

No way on Earth or in Heaven or Hell or the Universe am I ever gonna fork out that much for a weapon. No. Fucking. Way. EVER.

It's also the unlimited ammo version. That gun costs around $800 [or more!] in my currency. That's just ridiculous. I mean, the other stuff were high costing but some were already boderline expensive. This one takes the whole damn cake... No, the whole damn bakery filled with cakes.

I guess after being away so long doesn't really change Dead Frontier that much. I estimate this game becoming dead in less than five years. Yes, somewhere below 2020. That'll truly take the 'Dead' from Dead Frontier.

Truth is, it's already started to suck midway through 3D DF era. Sad, but true for my case. Maybe most of it is due to the fact that I just like 2D DF more.

Anyways, I guess that was all the updates on Dead Frontier. It's great to be back, but damn it feels awful to see the death of Dead Frontier slowly coming true. I don't know when I'll be putting up the next post, but we'll see what I've got... same goes for Dead Frontier.

-Zombie Sniper-

Wednesday, May 27, 2015

Enjoying While It Lasts

--This post is carried over from "Panzer Fist's Gaming Blog"--

Hello everyone... It's been a long time.

Long time indeed, about more than 25 days without a single post... and I have a reason for it.

Remember that in my previous post, I've mention that I don't have time to run a clan because "I have some really important stuff coming up in my life that will take up at least 2 years tops"?

Well, that stuff actually starts tomorrow. Let's just say it's a 'must do' over here.

It'll be long and tiring, but you get to go back home every weekend.

Now this doesn't really interfere with me playing games, recording videos or posting on blogs. I've decided that it's time to change certain things in my life. Don't worry, nothing too major. I'll still be doing what I'll normally do, just not so much anymore.

With that in mind. I'll be gone starting from the 28th of May to... whenever it is I'll be back.

And as the title says: I've been spending my days doing the usual stuff, playing games.

Even on this last day, I've even gotten to enjoy a fresh new episode of my favorite anime, and even managed to play Armored Warfare. Today's the Early Access for Europe Servers at 6pm... which is a bad time, 'cause over here, it translates to exactly midnight. This is because I'm gonna need to be at the area tomorrow quite early and well-rested.

But since this is the last day for me, and technically the first AND last day for me to play Armored Warfare... I might as well sacrifice some hours for it.

...and also for the blog posts... and also for my favorite gem of an anime. 

So I guess that's it then. No videos on Armored Warfare though, for obvious reasons. I can give you the first hand experience, though. [sounds wrong] The game is good, but because I'm nowhere near Europe, it's up to 300+ ping. There's also a bug where the aiming is extremely sensitive in Sniper Mode. [or zoomed-in mode] Only played about five battles, but at least it's something... not nothing.

Sorry if this seems rushed, but it has to be... 'cause I really need to sleep now. I'll bid Adieu until then... and see ya'll soon.

Oh, and there's only new a new armor and two new weapons on sale... so I didn't really missed anything from Dead Frontier.

-Zombie Sniper-
Revolver - Working In Background Revolver